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This is just an solid masterpiece that has upheld throughout the years.
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A cold, bitter wind spins dead leaves around him, billowing his cape in the darkness.” Count Strahd von Zarovich stares down a sheer cliff at the village below. “Under raging stormclouds, a lone figure stands silhouetted against the ancient walls of castle Ravenloft. #3 I6: Ravenloft by Tracy and Laura Hickman It is a great dungeon delve and starts off with beginning level characters for players. Play this instead, because your players will thank me. If you’ve thought about going old school, and playing Tomb of Horrors sounds cool. Like an ebony darkness it prowls the land and safety is but an illusion, for it watches from every shadow and ponders possibilities.” “ A sinister force, long thought destroyed, stirs from the black hole that spawned it. #2 T1-4: The Temple of Elemental Evil by Gary Gygax with Frank Mentzer There have been a lot of reprints of this adventure, and the setting was brought back for an encounters season a few years ago.
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The players get a base of operations, and head on off to the Caves of Chaos! It has a lot of potential for adventure, leaves a lot of the choices up to the players and the Dungeon Master on how things will unfold in the game. So, it has to go first on my list of favorites. This is the very first adventure module that I played. #1 B2: The Keep on the Borderlands by Gary Gygax But as with any written module, you should be able to take them and use any rule set that your group likes to use. I think that all of these modules can easily be converted on the fly to be played with the new edition rules. If you aren’t playing OSR then you could play with the new D&D 5th edition rule set. Sometimes I just play them outright because they are so good. I have my favorites, and I pull ideas from some of these adventure on a regular basis, and add bits and pieces of them into campaigns. There were some modules that weren’t as fun as others, and they may have played well at a convention, but at home they didn’t. If you don’t believe me, check out a compiled listing here: List of Dungeons & Dragons Modules The list is truly amazing once you see it, because of all the work and time that went into each adventure module. Now I just have to find it.So there have been a TON of modules that were created by TSR for Dungeons & Dragons over the years.
#Expedition to the demonweb pits 5e pdf
Thanks! I’m pretty sure I have a PDF of it somewhere. Overall I really enjoyed using it back in the day and still keep it around for inspiration when my players head underground. There's a good bit of edition-specific content like example encounters and references to the 4e cosmology (which is actually quite good regardless of how you feel about the rest of the edition), but I expect you find that with other sources as well. Feydark and Shadowdark I assume are unique to 4e - sections of the Underdark affected by the Feywild and Shadowfell - but they could be incorporated into any regular UD setting. Each section describes denizens, geography/phenomena, and several cities/locations in each region - avg of 26 pages each. The next four sections are different regions of the UD: The Shallows, The Deeps, The Feydark, and the Shadowdark. Origins of the UD, big players there, unique geography/phenomena, and example adventure and campaign arcs by tier - 24 pages I have the 4e book simply titled "Underdark" and I think it's quite good.